Storage Cluster in Thermal Equilibrium (part I)

Mathematics is the art of giving the same name to different things.

Henri Poincare

1. Life’s most persistent question

The question is: how to compute distribution of states of clustered nodes in a large distributed cluster running a steady workload? The cluster is fully distributed, and:boltz-txt1None of this is uncommon. For one thing, we live at a time of ever-exploding problem sizes. Bigger problems lead to bigger clusters with nodes that, when failed, get replaced wholesale.

And small stuff. For instance, eventually consistent storage is fairly common knowledge today.  It is spreading fast, with clumps of apps (including venerable big data and NoSQL apps) growing and stacking on top.

Those software stacks enjoy minimal centralized processing (and often none at all), which causes CAP-imposed scalability limits to get crushed. This further leads to even bigger clusters, where nodes run complex stateful software, etcetera.

Why complex and stateful, by the way? The most generic sentiment is that the software must constantly evolve, and as it evolves its complexity and stateful-ness increases. Version (n+1) is always more complex and more stateful than the (n) – and if there are any exceptions that I’m not aware of, they only confirm the rule. Which fully applies to storage, especially due to the fact that this particular software must keep up with the avalanche of hardware changes. There’s a revolution going on. The SSD revolution is still in full swing and raging, with SCM revolution right around the corner. The result is millions of lines of code, and counting. It’s a mess.

Read More »

The Better Protocol (part I)

It’s been noted before that Ceph benchmarks produce results that are lower than expected. Take for instance the most recent FAST’16 [BTrDB] paper (quote):

<snip> Applying this backpressure early prevents Ceph from reaching pathological latencies. Consider Figure 9a where it is apparent that not only does the Ceph operation latency increase with the number of concurrent write operations, but it develops a long fat tail, with the standard deviation exceeding the mean. Furthermore, this latency buys nothing, as Figure 9b shows that the aggregate bandwidth plateaus…

fat-tailed2

The above is indeed a textbook case (courtesy of [BTrBD]) of fat-tailed distribution, the one that deviates from its mean with high probability having either undefined or unbounded standard deviation (sigma). But wait..  the fat-tailed latency problem is by no means Ceph-specific.

Disclaimer:

Nexenta produces a competing solution that is called NexentaEdge. Secondly, needless to say that opinions expressed in this text are strictly and solely my own.

There are multiple reasons to single-out Ceph, the most researched and likely the most widely used general-purpose distributed storage stack. Ceph is an open source project as well, open for in-depth reviews. CRUSH remains one of the best content distribution algorithms. In sum, Ceph is as close as it gets to being a representative of the current generation – generation of post-Dynamo distributed storage systems.

The problem though affects majority of fully-distributed storage systems. To add insult to injury, it cannot be easily bug-fixed. The fat-tailed, heavy-tailed, long-tailed latency problem is in fact the other side of the uniformly-distributed “coin”.

The Conflict

A distributed storage cluster consists of multiple user-facing Storage Initiators (henceforth, “initiators”) and multiple reading/writing Storage Targets (“targets”).

Both initiators and targets execute concurrently and in parallel, the former – app requests, the latter – disk I/Os. Often {initiator + target} pairs are bundled as dual-function daemons within their respective clustered nodes – case in point (hyper)converged architectures, but not only.

The defining characteristic of a fully distributed cluster is that the path from an initiator to a target is direct. The datapath does not “cross” any central authority.

There is a lot of varying intelligence typically built into existing initiators, to help them decide where and how to route I/O requests. This intelligence, however, executes in the management and control (error processing) planes leaving fast path data distribution decisions totally up to the clustered frontend – to a given storage initiator.

This is exactly why do we have the following generic conflict – in Ceph, and in Swift, and in others.

the-conflict

Figure 1. The Conflict

The figure depicts initiators A and B simultaneously reaching out to the same target Y. Since there’s no metadata server (MDS), centralized arbiter/load-balancer or any other kind of central logic in the datapath, each initiator simply goes ahead and reaches out based on the best information it had at the time.

From the target Y’s perspective, however, it just happened so that the two requests arrive in rapid succession within the same interval – the interval that, on average, corresponds to a single I/O request under a given workload (aka inter-arrival time).

Visualize a storage cluster consisting of identical nodes, where user data is uniformly distributed by multiple initiators, thus providing, on average, well-balanced resource utilization: CPU, network, I/O bandwidth and disk capacity of individual targets. Here’s the pertinent question: what is the probability of a conflict depicted above, where storage targets are forced to handle multiple requests within a single interval of time.

Poisson approximation

In statistics, a Poisson experiment must have the following defining properties:

  • The experiment results in outcomes that can be classified as successes or failures.
  • The average number of successes that occurs in a specified time interval is known.
  • The probability that a success will occur is proportional to the size of the interval.
  • The probability that a success will occur in an extremely small interval is virtually zero.

To make the connection, I’ll go out on a limb and say this: a very large fully distributed storage cluster under a fully random workload and sufficiently large working set can be (***) approximated as a massive Poisson experiment-generating machine. Whereby the target’s chances to see two or more I/O requests during a time interval t would compute as:poisson-aTherefore, at a sustained workload of, say, modest 10K per-target IOPS, the average inter-I/O interval would be 100μs. Given uniform distribution of I/O requests, the probability of two or more requests within this average 100μs interval is precisely:poisson-b1Meaning, for at least a quarter of all 100μs long intervals each target should expect to handle at least 2 interval-sharing requests. And in about 2% of all time the number spikes up to 4 or more, as per:poisson-2

Since storage clusters normally run many hours, days and months at a time, the 2% must be understood as accumulated minutes and hours of random 4x spikes.

Uniform distributions fair well when the cluster is – on average – underutilized. But if and when the load and pressure grows beyond 50% utilization and the resulting average per-I/O interval shrinks proportionally, then very quickly and quite frequently the targets are required to execute well above the average, and ultimately beyond their provisioned maximum bandwidth.

How frequently? At 50% utilization each clustered target must be expected to run at least 2 times faster than its own maximum performance at least 2% of the time. That is, assuming of course that the entire storage system can be modeled as a Poisson process.

But can it?

(***) Poisson processes are memoryless and, simultaneously, stateless – the two fine and abstract properties  that are definitely not present in any real-life storage situation, distributed or local. Things get cached and journaled, aggregated and deduplicated. Generally, storage nodes (like the ones shown on Fig. 1) at any point in time have a wealth of accumulated state to deal with.

There are also multiple ways by which the targets may share their feedback and their own state with initiators, and each of these “ways” would create an additional state in the corresponding cluster-representing Markov’s chain which ultimately can become rather huge and unwieldy..

My sense though is (and here I’m frankly on shaky grounds) that given the (a, b, c, d) assumptions below, the Poisson approximation is valid and does hold.

(a) large fully distributed storage cluster;
(b) random workload;
(c) massive working set that tramples any and every attempt to cache;
(d) direct and uniform initiator ⇒ target distribution of data.

At the very least it gives an idea.

Synthetic Idea

To recap:

  1. Distributed clustering whereby a certain segment of datapath and/or metadata path is centralized – is a legacy that does not scale;
  1. Total decentralization of both data and metadata I/O processing via uniform and direct initiator-to-target distribution is the characterizing property of modern-time storage architectures. It works great but only under low to medium utilizations.

The idea is to inject a bit of centralization into the otherwise fully and uniformly distributed cluster, to provide for scale and, simultaneously, true balance under stress. An example of one such protocol follows, along with benchmarks and comparison in the second (and separate) part of this text.

On the Go

The implementation involves homegrown SURGE framework that is written in Go. I’m using Go mostly due to its built-in goroutines and channels – the language primitives that were invented to quickly write pieces of communicating logic that independently and concurrently run inside distributed “nodes”. As many nodes as your heart desires..

In SURGE each storage node (initiator or target) is a separate lightweight thread: a goroutine. The framework connects all configured nodes bi-directionally, via a pair of per node (Tx, Rx) Go channels. At model’s startup all clustered nodes (of this model) get automatically connected and ready to Go: send, receive and handle events and I/O requests from all other nodes.

There are various infrastructure classes (aka types) and utilities reused by the previously implemented models, for instance a rate bucket type that helps implement network and disk bandwidth limitations, and many more (see for instance the entry on this site titled Choosy Initiator).

Each SURGE model is an event-distributing event-driven machine. Quoting one previous text on this site:

Everything that happens in a modeled world is a result of prior events, and the result of everything-that-happens is: new events. Event timings define the progression of Time itself..

Clustered configuration is practically unlimited. Each data frame and each control packet is a separate timed event over a separate peer-to-peer channel. The number of events exchanged during a single given benchmark is, frankly, mind-blowing – it blows my mind, it still does.

Load Balancing Groups with group leaders

The new model (main piece of the source code here) represents a storage cluster that consists of load balancing groups of storage targets. Group size is configurable, with the only guideline that it corresponds to the required redundancy – due to the fact that each group acts as a whole as far as storing/retrieving redundant content.

The protocol leverages multicast replication of user data, and control plane that is, at least in part, terminated by a per-group selected leader, aka Group Proxy (from here on simply: proxy). In the simulation a proxy is a storage target with a minimal ID inside its own group.

Let’s see how it works without going yet into much detail – picture below illustrates the write/put sequence:write-seq2

Figure 2. Write Sequence

  • initiator A sends write request to the target X, which is also (in its second role) – a group leader or a proxy responsible(*) for its group G;
  • target X then performs a certain non-trivial computation based on outstanding previous requests – from all initiators;
  • this results in two back-to-back transactions from/by the target X:
    1. write reservation sent to the initiator A, and
    2. auto-reservations sent to the selected targets in the group G, made on behalf of those selected targets (note that target X depicted here includes itself into the selection process);
  • given the reservation time window and the list of selected targets, initiator A then multicasts data –one data frame at a time, at provisioned link bandwidth (which is configurable, with control bandwidth and overhead factored-in);
  • once the entire payload is received, each of the selected targets updates proxy X with its current size of its disk queue;
  • finally, when the payload is safely stored, each selected target sends an ACK to the initiator A indicating: done.

As far as read/get, the pipeline starts with the read request delivered to all members of the group (Fig. 3). The idea is the same though: it is up to the proxy to decide who’s handling the read. More exactly:read-seq2

Figure 3. Read Sequence

  • initiator A maps or hashes the read (or rather name of the file, ID of the chunk, LBA of the block, etc.) onto a group G, and then sends the request to all members of this same G;
  • target X which happens to be the group leader (or, proxy) receives read responses from those targets in the group that store the corresponding data;
  • once target X collects all or some(*) responses, it makes an educated decision. Similar to the write case (Fig. 2), this decision involves looking at all previous-but-still-outstanding I/O requests, and computing the best target to perform the read;
  • finally, selected target sends the data back to the requesting initiator, which prior to this point would have been already updated with its (the target’s) ID and the time (deadline) to expect the read to commence.

Notice that in both read and write cases it is the group proxy that performs behind-the-scenes tracking of who-does-what-when for the entire group. The proxy, effectively, is listening on everything transpiring on the group-targeting control plane, and makes inline I/O routing decisions on behalf of the rest of group members.

Instead of conclusions

Wrapping up: one quick summary chart that shows the respective with group proxy and without group proxy benchmark-average performances expressed as chunks-per-second. The 50% read, 50% write workload is directed into 90 simulated targets by as many initiators, and the chunk sizes are 128K on the left, and 1M on the right, respectively:

summary-perf

Figure 4. Average throughput

And here’s the throughput over time, for the same 50%/50% workload and 1MB chunk size:

throughput-1M

Figure 5. Throughput for 1M chunk

This experiment corresponds to the 1ae1388 commit. In the second upcoming part of the series I’ll try to show how exactly the comparison is done, and why exactly the results are what they are.


Evolution, some say, moves is spiraling circles and cycles. Software paradigms evolve and mutate, with every other iteration reintroducing stuff that was buried deep in the past. Or so it seems.

Post-Dynamo clusters that have evolved in forms of distributed block arrays, object storage clusters and NoSQL databases, reject any centralized processing in the datapath. There is a multifaceted set of interesting limitations that comes with that. What could be the better protocol? To be continued…

Choosy Initiator

In a fully distributed storage cluster (FDSC), one possible design choice for a new storage protocol is resource reservation (RR). There are certain distinct challenges though, when working out an optimal RR schema. On the storage initiator side, one critical question that arises is whether to accept an RR response a.k.a. a bid from a given target for a given I/O request. Or, alternatively, try to renegotiate, in hopes of getting a better reservation.

The absolutely best reservation is, of course, the one that allows I/O in question to start immediately and execute at full throttle.

Hence, choosy initiator in the title, the storage initiator that grapples with the dilemma: go ahead and accept possibly suboptimal arrangement, or renegotiate. The latter inevitably comes with the risk to receive future reservations that are even more delayed.

To bet or not to bet, that is the question. To find out, I’ve used SURGE: a discrete open source event simulation framework written in Go (https://golang.org/doc/). The source includes a bunch of concrete protocol models (that run) and the usual README to get started.

OK, let’s do some definitions.

FDSC and RR

The three key aspects of a FDSC are self-containment, full connectivity, and hashed distribution:

  • Self-containment: each clustered node is a sole owner of its local resources: disks, CPU, memory, and link bandwidth;
  • Any-to-any: all nodes are interconnected through non-blocking, no-drop network core;
  • Hashed memoryless distribution: a given I/O request is mapped or hashed to a number of storage target. For writes, the number of targets must be equal or greater than the required redundancy. This I/O mapping/hashing operation does not depend on the history and on any of the previously executed I/O requests (hence, memoryless).

Note separately that the letter ‘S’ in FDSC also reads as “symmetric”. In symmetric clusters, each node performs a dual role of storage initiator and storage target simultaneously.

For now let’s just say that large fully distributed clusters counting hundreds or thousands initiators and targets require a different intra-cluster transport. That’s #1, the point that maybe does not sound very controversial. To add controversy (just for the heck of it), here’s the point #2: for large and super-large FDSC it makes a lot of sense to use RR based transport protocols. One of the key proof points boils down to convergence.

Convergence time is the time it takes for existing link-sharing (path-sharing) flows to converge on their respective optimal rates when a new flow is being added or an existing flow removed. All things being equal, each of the N flows eventually must take 1/Nth of the total bandwidth.

Figure 12 in the research paper at http://goo.gl/JUlijH shows DCTCP convergence times.

Red flow (below) is added after the blue flow has reached its steady and close-to-optimal state. The research estimates DCTCP convergence times on a 10GE network ranging anywhere from 229*d to 770*d, where d is the propagation delay. This is a considerable time corresponding to several fully transferred 128K payloads even for a very favorable (as far as speedy convergence) value of d in the order of few microseconds.

choosy-fig1
Figure 1. DCTCP convergence (courtesy DCTCP research)

In presence of multiple flows the picture gets substantially more messy but the bigger point is: irrespective of the particular link-sharing transport, during the time N flows are converging from (N-1) or (N+1), they all execute at sub-optimal rates resulting in overall sub-optimal network utilization. Hence, an appeal of the RR approach: eliminate resource sharing. Utilization time slots are simply negotiated. There will be no unexpected start-IO, complete-IO, and add-flow, delete-flow events in the middle.

If there exists anything similar in real life, that could be a timeshare ownership. On the networking side examples include RSVP in its unicast and multicast realizations (RFC2205).

In all cases (including timeshare) and independently of the concrete resource reservation protocol, each successful RR negotiation comes with a time window in combination with a full set of requested targets resources – for exclusive usage (during a given time window) by a given pending request (emphasis on exclusive). For each I/O request, there is a natural progression:

I/O request =>
   potential targets =>
      RR negotiation(s) =>
          data flows to/from ...

This results in network flows executing as prescribed by non-overlapping time windows granted in turn by the respective selected targets.

To bet or not to bet

The figure below shows one possible “resource reservation, renegotiated” (RRR) scenario:

choosy-fig2
Figure 2. RRR (example)

There are two storage initiators: purple A and green B. The initiators are trying to establish data flows with the same target X at approximately the same time.

First, initiator A tentatively reserves target X for a window starting 1.1ms later (from now), which roughly corresponds to the time target X needs to complete a (presumably) already queued 1MB transaction (not shown here).

Next, initiator B tentatively reserves X for the adjacent X’s time window at 2.3ms from now. Red X on the picture indicates the decision point.

In this example, instead of accepting whatever is presented to it at the moment, B decides that 2.3ms is too much of a delay and cancels. Simultaneously, A cancels as well, possibly because it has obtained more attractive bids from other storage targets that are not shown here. This further results in B getting the optimal reservation and utilizing it right away.

Simulation

The idea that at least sometimes it does make sense to take a risk and renegotiate requires proof. Fortunately, with SURGE we can run massive simulations to find out.

Replicast is a one FDSC-friendly RR-based protocol that was previously described – see for instance SNIA presentation Beyond Consistent Hashing and TCP.

Replicast-H (where H stands for hybrid) entails multicast control plane and unicast data. Recall that RR negotiation is a part of the reservations-based protocol control plane. When running a hybrid version of the Replicast, we negotiate up to (typically) 3 successive time windows to perform a write. We then often see the following picture:

choosy-fig3

Figure 3. Reservations without renegotiation

This above is a 200-point random sample that details latencies of 1MB size chunks written into their hashed target destinations. Green trendline in the middle shows 10-point moving average. This is a “plain” Replicast-H benchmark where each target’s bid is taken at a face value and never renegotiated.

The cluster in this case combines 90 targets and 90 storage initiators with targets operating at 1000MB/s disk throughput. Finally, there is a non-blocking no-drop 10Gbps that connects each target with each initiator.

In the simulation above 10% of the bandwidth is statically allocated for control traffic. With 1% accounting for network headers and miscellaneous overhead, that leaves 8.9Gbps for (pure) data.

In the idealistic conditions when a given initiator does not have any competition from others, the times to execute a 1MB write to a single target would be, precisely:

  • Network: 941.482µs
  • Disk: 1ms

Given 3 copies, the request could (ideally) be fully executed in slightly more than 4 milliseconds, including control handshakes and acknowledgements.

There is, however, inevitably a competition resulting in reservation conflicts and delays, and further manifesting itself in occasional end-to-end spikes up to 7ms latency and beyond – see the picture above.

In depth analysis of traces (that I will skip here) indicates that, indeed, one possible reason for the spikes is that initiators accept reservations too early. For instance, the initiator that executed the #5 in the sample (Fig. 3) could likely do better.

Unicast delivery with renegotiation

This “with renegotiation” flavor of the protocol adds a new configuration variable that currently defaults to 3 times RTT on the control plane:

choosy-fig-code1

Note: to go directly to the github source, click this and other similar code fragments. At runtime, this model will double the wait time and renegotiate reservations if and when the actual waiting time (denoted as ‘idletime’ below) exceeds the current value:

choosy-fig-code4

In addition, since 3 times RTT is just a crude initial guess, each modeled gateway (a.k.a. storage initiator) recomputes its value (‘r.maxbidwait’ in the code) for the next write request, averaging the previous value and the current one:

choosy-fig-code3

What happens after the first few transactions is that each initiator independently computes an objective average delay and from there on renegotiates only when the newly collected reservations collectively result in substantially bigger delay (in other words, the initiator renegotiates only when it “thinks” it could get a better deal).

Here’s the SURGE-simulated result for apples-to-apples identical configuration that runs 90 storage initiators and 90 storage targets, etc.:

choosy-fig4
Figure 4. Reservations with renegotiation

Notice that there are no 7ms spikes anymore. They are simply gone.

Conclusions, briefly

For differently sized chunks and disk/backend throughputs, the average improvement ranges from 8% to 20%:

choosy-fig5
Figure 5. 128K chunks, 400MB/s disk (left) and 1000MB/s disk (right)

Legend-wise, red columns depict the “with renegotiation” version.

choosy-fig6
Figure 6. 1MB chunks, 400MB/s disk (left) and 1000MB/s disk (right)

Thus, taking a risk does seem to pay off: RR based protocol where storage initiators are “choosy” and at least sometimes renegotiate their reservations outperforms its prior version.